Classes | Namespaces | Macros | Enumerations
OgreRenderQueue.h File Reference
#include "OgrePrerequisites.h"
#include "OgreIteratorWrappers.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Go to the source code of this file.

Classes

class  Ogre::RenderQueue
 Class to manage the scene object rendering queue. More...
 
class  Ogre::RenderQueue::RenderableListener
 Class to listen in on items being added to the render queue. More...
 

Namespaces

namespace  Ogre
 

Macros

#define OGRE_RENDERABLE_DEFAULT_PRIORITY   100
 

Enumerations

enum  Ogre::RenderQueueGroupID {
  Ogre::RENDER_QUEUE_BACKGROUND = 0 , Ogre::RENDER_QUEUE_SKIES_EARLY = 5 , Ogre::RENDER_QUEUE_1 = 10 , Ogre::RENDER_QUEUE_2 = 20 ,
  Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25 , Ogre::RENDER_QUEUE_3 = 30 , Ogre::RENDER_QUEUE_4 = 40 , Ogre::RENDER_QUEUE_MAIN = 50 ,
  Ogre::RENDER_QUEUE_6 = 60 , Ogre::RENDER_QUEUE_7 = 70 , Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75 , Ogre::RENDER_QUEUE_8 = 80 ,
  Ogre::RENDER_QUEUE_9 = 90 , Ogre::RENDER_QUEUE_SKIES_LATE = 95 , Ogre::RENDER_QUEUE_OVERLAY = 100 , Ogre::RENDER_QUEUE_MAX = 105
}
 Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...
 

Copyright © 2012 Torus Knot Software Ltd
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