The definition of the information each layer will contain in this terrain. More...
#include <OgreTerrainMaterialGenerator.h>
Public Member Functions | |
bool | operator== (const TerrainLayerDeclaration &dcl) const |
Public Attributes | |
TerrainLayerSamplerElementList | elements |
TerrainLayerSamplerList | samplers |
The definition of the information each layer will contain in this terrain.
All layers must contain the same structure of information, although the input textures can be different per layer instance.
Definition at line 131 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainLayerDeclaration::operator== | ( | const TerrainLayerDeclaration & | dcl | ) | const |
Definition at line 136 of file OgreTerrainMaterialGenerator.h.
TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements |
Definition at line 134 of file OgreTerrainMaterialGenerator.h.
TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers |
Definition at line 133 of file OgreTerrainMaterialGenerator.h.
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